![]() ![]() This balance is made more important by the timed bonus objectives, forcing you to, say, buy a sheep in three minutes or produce a certain amount of food in two.Ĭompletion of the objectives both earns a medal and more ‘overall’ cash, which can be used to unlock more complicated and advanced machinery, not to mention more levels. Manually having to move your arrow around, picking up eggs and keeping your bakeries stocked should test even the most ice cool of Dash players, while balancing the money between upgrades and more animals will keep wannabe economists on tenterhooks. Every mission has a tight time-limit, and pesky bears will occasionally appear to kill your creatures and thoroughly mess everything up. Where the Frenzy part of the title comes in is that the products will disappear if left lying around outside of storage. This isn’t an automatic process, however, as you have to manually select the individual buildings to gather and produce the goods, as well as fill up the well, water the grass, and send the truck off laden with the finished products. The aim of the game is to balance the micro-economy of a farm so that your animals' raw goods are turned into varying layers of final produce, like cakes and yarn. It’s no surprise, then, to find out it’s a repetitive, boring time-sink of a game based around a social networking site.įarm Frenzy therefore will either be the ‘ FarmVille Turbo Alpha’ of repetitive manual labour simulations, or a match-three game, because match-threes are called literally anything.Ĭolour me surprised to find out it’s actually an absorbing, well-made economic strategy game with a Diner Dash feel. The ‘farm’ part hints at fairly tedious repetitive labour, while the ‘ville’ suggests there's a community aspect to proceedings. ![]() ![]() The name of a game often speaks volumes about the content. ![]()
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